It is run by Tweedle Dee and Tweedle Dum and also houses the Mad Hatter's laboratory. Alice is twice transformed into a chess piece herself to pass certain obstacles.įollowing this is a distorted version of Rutledge Asylum (where Alice has been incarcerated since her parents' tragic deaths). The Pale Realm makes a transition to the surface of a chessboard, as delving further into this area leads to the White Castle of Looking Glass Land, which is home to life-size chess pieces the White pieces join Alice in the fight against the Red pieces, a deviation from her normally unhelpful "allies" from earlier portions of the game. The Cave of the Oracle is home to a wise entity that is revealed later to be the Caterpillar. This section leads to several new regions including the Cave of the Oracle, the Pale Realm, the Jabberwock's Lair, and the Majestic Maze. The woods are initially filled by ponds, cliffs and jump mushrooms, but much deeper into the woods is a region of rock and magma.
On the other side of the Vale of Tears lies Wonderland Woods, one of the largest regions in the game. The well is sealed until the Duchess is slain. A giant river runs throughout the gloomy, mist-shrouded landscape, and another aquatic location is accessible through a well inside Bill McGill's house. Within the school lies an ancient book of recipes for magic potions, as well as the ingredients for one concoction in particular which will be useful to Alice.īeyond the fortress and across a rough, uncharted landscape lies the Vale of Tears, where Alice's friends Bill McGill and the Mock Turtle reside, along with the Duchess.
Beyond the subterranean village is the Fortress of Doors, where the main attraction is a school of insane children. This network of tunnels and caves is the home of the Torch Gnomes, and is patrolled by the Queen of Hearts' card guards. When Alice falls down the hole, she finds herself in the Village of the Doomed. Alice's primary objective is to save Wonderland, and in doing so restore her own sanity. Wonderland, being a creation of Alice's mind, has been corrupted by her insanity. The game's setting presents a considerably more macabre rendition of Wonderland than seen in Lewis Carroll's original portrayal. The Cheshire Cat serves as Alice's companion throughout the game, frequently appearing to guide her with cryptic comments. The White Rabbit summons Alice to aid a radically altered Wonderland, which became a twisted version of itself as it came under the horrible rule of the Queen of Hearts.
Ten years after Alice was committed to Rutledge, she finds herself sucked back into a Wonderland that has been twisted by her own broken mind. Alice's only possession in Rutledge is a stuffed rabbit. Heironymous Wilson for her insanity and catatonia. Suffering from survivor's guilt, Alice began to lose her grasp on reality and was ultimately sent to Rutledge Asylum, where she is observed and treated by Dr. Shortly after Through the Looking-Glass and What Alice Found There, at the age of seven, Alice Liddell witnessed the death of her family in an apparently accidental fire that broke out in her home, which was destroyed in the blaze.